Planet Maker

Planet Maker Create a new world.

Mit Tiny Planet Maker kannst du schöne Tiny Planets anhand von ° Aufnahmen oder normalen Fotos erstellen. Öffne einfach das Bild von der App aus oder. Kongregate free online game Planet maker - This is just a small game about making a planet, i hope you enjoy. Play Planet maker. Samsung Galaxy N2 Cell Phone Case White planet maker Gjiz bei Amazon​. Große Auswahl an Hüllen & Cases in Elektronik & Foto zu günstigen Preisen. - Planet Maker T-Shirt Designed by fourscore. Designing with rules was the beginning of the “PLANET MAKER ”. New worlds can be designed and realised using predefined elements. This principle.

Planet Maker

Designing with rules was the beginning of the “PLANET MAKER ”. New worlds can be designed and realised using predefined elements. This principle. Samsung Galaxy N2 Cell Phone Case White planet maker Gjiz bei Amazon​. Große Auswahl an Hüllen & Cases in Elektronik & Foto zu günstigen Preisen. Planet Maker T-Shirt Designed by fourscore.

Planet Maker Video

I AM GOD - Interstellar Planet Builder (The Universim Gameplay) Aber mit ansehnlichen Effekten. We have reduced support for legacy browsers. Plugin for Chrome as an easy way to enable Flash content in the browser. Your game will start after this message close. Falls es unbekannt sein sollte: Hierbei werden die Aufnahmen so verzerrt, dass eine Kugel oder auch ein Planet Wish Email AdreГџe. Hol das Meiste aus deinem Kongregate-Erlebnis heraus. What should I do? Yes No. M it steigender Qualität der in Smartphones verbauter Kameras steigen auch die Möglichkeiten der Bildbearbeitung. Entwickler: HofApps. Hol das Meiste aus deinem Kongregate-Erlebnis heraus. Install or Casino Salzburg AdreГџe Adobe Flash Player. Gerade mit Landschafts- und Panoramaaufnahmen lässt sich wunderbar experimentieren — unter anderem die Erstellung sogenannter Miniplaneten. Upload Your Game Our Publishing Program With our publishing program, we can help get your games to millions Beste Spielothek in BГ¤rnwinkel finden users on multiple platforms!

Now the planet will revolve around Chara, but it may have the wrong orbit, especially if you exported a moon and want to make it a planet, or vise versa.

Scroll to the end of the script and find the Orbit tag. Change the parameter SemiMajorAxis to 1. Save your changes and launch SpaceEngine.

Then press the [G] key twice and you will see your planet:. It may look a bit different because you might have put in an imperfect orbital radius semimajor axis at first, and the planet may be too hot or too cold.

You must adjust the parameters in your planet script to get it right. Remember: after editing the script, you must restart SpaceEngine to see the changes.

The easiest way to tweak the planet is using the Planet editor. But it has two main restrictions for now: 1 The Editor does not save changes to the files.

But you can still quickly adjust the main parameters such as orbit radius SemiMajorAxis , planet Albedo and atmosphere Greenhouse effect to achieve the desired temperature on the planet; change its radius and mass to adjust surface gravity; change atmosphere model, and change some procedural landscape forms read the next chapter for more details.

Almost all changes require pressing the [Update] button to apply. Pressing the [Reset] button will return the settings to those the planet had before you opened the Editor.

Only restarting SpaceEngine will reset them remember, Editor does not save the changes to the file. So if you want to achieve good results, or if you want to be more skilled in creating planets, read the next chapter of this tutorial.

We changed its atmospheric greenhouse effect to make it warmer, changed snow caps altitude, atmosphere model and color hue, and played with the procedural surface parameter.

We could also make it ringless by deleting the Rings tag from the script and adding NoRings true see below for details.

Finally, our planet script should look like this:. It is also useful to let SpaceEngine generate some parameters automatically, like cloud layers for gas giants.

This is also described in the next chapter. First, make sure you are familiar with the basics of SE scripts. Additionally, it and may or may not have some other parameters and tags described below Surface, Clouds, etc.

If some parameter or tag is not specified, it may be initialized with the default value, or computed or procedurally generated by SpaceEngine.

Example of a minimal planet script:. SpaceEngine will compute or generate the rest of data procedurally. You may disable the procedural generation of some tags, except for Surface and Orbit.

SpaceEngine may, however, generate them procedurally. Can be used to create a fake demo systems like a Hertzsprung—Russell star diagram, using fixed positions in space see Orbit tag description.

This is the main planet tag, which describes the planetary body. Other possible body types are described by changing the name of the tag:.

Planet — normal planet DwarfPlanet — dwarf planet Moon — normal moon DwarfMoon — dwarf moon minor irregular-shaped moons Asteroid — asteroid Comet — comet Star — star sun Barycenter — barycenter of binary stars or binary planets.

All the Planet , Moon etc. Greek letters are allowed, using abbreviations described in the introduction. But make sure you use correct orbits for the two bodies orbiting the barycenter see the Orbit tag description for details.

Below is the description of all parameters used in the Planet , Moon etc. ParentBody — the name of the object this body orbits i.

For example, if you are making a moon, its parent must be a planet it is possible to make a moon orbiting a star, but this is not correct in the astronomical sense.

Class — the string parameter describing the surface class of a planet affecting the procedural surface generation or spectral class of a star.

The star classes are described in the Creating a star manual. DiscMethod — discovery method, used for real exoplanets or stars. Radius — surface radius in kilometers.

For gas giants this is the radius of the 1 atm pressure level. Used for real exoplanets with no inclination known. SpaceEngine attempts to calculate or generate the inclination, then computes the real mass from this.

Oblateness — polar oblateness of the object. OblatenessInfo — polar oblateness of the object shown in the interface.

If not specified, the Oblateness value is used. InertiaMoment — inertia moment factor of the object. Age — age of the object in billions of years gigayears.

RotationPeriod — absolute rotation period length of sidereal day in hours. RotationEpoch — rotation epoch in Julian days. Obliquity, EqAscendNode — obliquity of the rotation axis and ascending node of the equator in degrees; jointly determines the orientation of the rotation axis.

PoleRA, PoleDec — right ascension and declination of the northern pole, alternate method of determining orientation of the rotation axis. RotationOffset — rotation offset in degrees i.

ZeroMeridian — position of the zero meridian in degrees i. Precession — period of the axial precession in years. AlbedoBond — the Bond albedo , affects surface temperature.

AlbedoGeom — the gemoetric albedo , affects object brightness and illumination of neighboring objects. Albedo — specifies both Bond and geometric albedo together.

Brightness — overall rendering brightness of the object. Color — average color of the object, used to render it as a point from a distance and to illuminate neighboring objects.

If not specified, can be calculated automatically by SE when the user approaches the object. SlopeParam — slope parameter of a comet.

AbsMagn — absolute magnitude of a star, asteroid, or comet. AppMagn — apparent magnitude of a star. Lum or Luminosity — luminosity of a star in solar units.

You may specify two Life tags, describing different classes of life. For example, a world like Titan could have both organic life in its subsurface ocean and exotic life on its surface and in hydrocarbons oceans.

If no Life tag is specified, the life on the planet may be generated procedurally. If you want to disable the procedural generation, use this parameter in the Planet tag: NoLife true.

These are planet layer description tags. A layer is a spherical surface, which represents the solid surface of a planet, its ocean surface, or one or more cloud layers.

Layers may or may not be displaced with a Bump map , colored by a Diffuse map and may or may not have an emission or Glow map.

Each planet has at least a Surface layer, and may have an Ocean layer, and up to ten Clouds layers. The Lava layer is not implemented yet.

If one of the layer tags is not specified, that layer may be generated procedurally. If you want to disable the procedural generation of the specific layer except the Surface , use these parameters in the Planet tag: NoClouds true — disable all cloud layers, NoOcean true — disable ocean, NoLava true — disable lava lava layer is not implemented yet.

Planet can have several cloud layers with different textures, altitudes, and moving velocities. To achieve this, simply specify the Clouds tag several times with different parameters inside them.

A planet can also have several ocean layers, but this is useless now. Below there are descriptions of all parameters allowed inside these tags.

First we will describe the parameters common to all layers, then the parameters allowed only in a specific layer tag. If you are making a planet with textures stored on disk, use the DiffMap , BumpMap , and GlowMap parameters to describe the textures read this manual for details: Creating custom planet textures.

If not specified, a procedural map may be generated. BumpHeight — height scale of the Bump map in km, i. BumpOffset — negative offset of the landscape in km.

GlowBright — overall brightness of the Glow texture. SpecBrightWater — brightness of the solar glare spot on the water surface.

SpecBrightIce — brightness of the solar glare spot on the ice surface. SpecularBright — brightness of the solar glare spot on the both water and ice surfaces.

SpecularPower or SpecPower — size of the solar glare spot default value is 55 — the lower the value, the larger the spot.

Hapke or Lommel — Lambert lighting model to Hapke lighting model ratio. Use Hapke 0. Use intermediate values for mixed lighting models linear interpolation.

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Create Listings. Tired of ads on Kongregate? Note that exponentiating values between 0 and 1 yields values that remain within that range.

Power factors less than 1 emphasise large-scale elevation changes at the expense of small variations. Again, you can set the power factor independently for planet and cloud images.

Sets the extent of the polar ice caps. The default range produces ice caps similar to those of the Earth, varying from ice age to interglacial periods.

Smaller values reduce the amount of ice, while larger settings create more prominent ice caps. Sufficiently large values, in conjunction with small settings for Glacier Level try 0.

This item controls the extent to which terrain elevation causes ice to appear at lower latitudes. The default value range makes the polar caps extend toward the equator across high terrain and forms glaciers in the highest mountains, as on Earth.

Higher values make ice sheets that cover more and more of the land surface, simulating planets in the midst of an extreme ice age. Lower values tend to be boring, resulting in unrealistic geometrically-precise ice cap boundaries.

In planet and star field images, field stars are placed randomly with a density given by this item. The probability a star will be placed on a given pixel is the value of this item divided by Controls the degree of colour saturation of stars in planet and star field images.

The default values yield stars which resemble the sky as seen by the human eye from Earth's surface. Stars are dim; only the brightest activate the cones in the human retina, causing colour to be perceived.

Lotto Silvesterziehung — specifies both Bond and geometric albedo together. Almost all changes require pressing the [Update] button to apply. This is Deutschland Em Spieltermine described in the next chapter. Layers may or may not be displaced with a Bump mapcolored by a Diffuse map and Adyen Zahlung or may not have an emission or Glow map. If you want to disable the procedural generation, use this parameter in the Planet tag: NoRings true. So if you want to achieve good results, or if you want to be more skilled in creating planets, read Flirtmuttis next chapter of this tutorial. Planet Maker T-Shirt Designed by fourscore. it steigender Qualität der in Smartphones verbauter Kameras steigen auch die Möglichkeiten der Bildbearbeitung. Ein wirklich gutes Bild. Planet Maker With our publishing program, we can help Wie Viel Geld Macht GlГјcklich your games to millions of users on Planet Maker platforms! Anscheined Cinematic Bug Create Listings. Install or enable Adobe Flash Player. An open platform for all web games! Upload Your Game Our Publishing Program With our publishing program, we can help get your games to millions of users on multiple platforms! Keep exploring Kongregate with more badges and games! Euch werden aber auch noch ein paar Tools an die Hand gegeben, mit denen ihr das Bild beschneiden und die Verzerrung, Rotation und den Zoom anpassen könnt. Ein wirklich gutes Bild benötigt zwar noch immer einen guten Fotografen, dennoch laden diverse Apps zum Herumspielen ein, auch abseits der üblichen Bildverbesserungen und Filteranwendungen. Hide the progress bar forever? Snapseed 2. Alternatively, we also recommend the SuperNova! Your game will start after this message close. Favorit Wm 2020 strongly urge all our users to upgrade to modern browsers Panda Bamboo a better experience and improved security. Entwickler: HofApps.

Planet Maker - Tiny Planet Maker 1.3 Aktualisieren

Alternatively, we also recommend the SuperNova! Preis: Kostenlos. Your game will start after this message close. Upload Your Game Our Publishing Program With our publishing program, we can help get your games to millions of users on multiple platforms! Find documentation and support to get you started. Trending with Friends Aktivitäten-Feed g Register or sign in to start receiving activity updates from around Kongregate! Keep exploring Kongregate with more badges and games!

Planet Maker Die Beschreibung von Tiny Planet Maker

Alternatively, we also recommend Beste Spielothek in MarxgrГјn finden SuperNova! With our publishing program, we can help get your games to millions of users on multiple platforms! Install or enable Adobe Flash Player. Find documentation and support to get you started. Hide the progress bar forever? Dazu sollte das Foto natürlich möglichst gerade aufgenommen werden und Objekte wie zum Beispiel Gebäude, Bäume und Co.

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Yes No. Your game will start after this message close. Report Cinematic Bug A non-unity power factor exponentiates each of these elevations to the specified power.

For example, a power factor of 2 squares each value, while a power factor of 0. Note that exponentiating values between 0 and 1 yields values that remain within that range.

Power factors less than 1 emphasise large-scale elevation changes at the expense of small variations. Again, you can set the power factor independently for planet and cloud images.

Sets the extent of the polar ice caps. The default range produces ice caps similar to those of the Earth, varying from ice age to interglacial periods.

Smaller values reduce the amount of ice, while larger settings create more prominent ice caps. Sufficiently large values, in conjunction with small settings for Glacier Level try 0.

This item controls the extent to which terrain elevation causes ice to appear at lower latitudes. The default value range makes the polar caps extend toward the equator across high terrain and forms glaciers in the highest mountains, as on Earth.

Higher values make ice sheets that cover more and more of the land surface, simulating planets in the midst of an extreme ice age. Lower values tend to be boring, resulting in unrealistic geometrically-precise ice cap boundaries.

In planet and star field images, field stars are placed randomly with a density given by this item. The probability a star will be placed on a given pixel is the value of this item divided by Controls the degree of colour saturation of stars in planet and star field images.

Hue — change of the color hue. Default value is 0. Saturation — change of the color saturation. Default value is 1. Composition — the tag describing the chemical composition of the atmosphere.

The tag must contain several numerical parameters named after gases; values are the amount of these gases in percent. Example of the Composition tag for Earth:.

All values except Composition can be changed in real time with the Planet editor. If the Atmosphere tag is not specified, the atmosphere may be generated procedurally.

If you want to disable the procedural generation, use this parameter in the Planet tag: NoAtmosphere true. This is the aurora tag. For physical realism, do not create aurora on airless bodies.

Aurora is always created at the top of the atmosphere, this means that its bottom height is equal to the height of the atmosphere.

Height — the vertical span of the aurora in km. TopColor — aurora top color RGB. BottomColor — aurora bottom color RGB. NorthLat, SouthLat — latitude of the center of the auroral ring in degrees.

NorthLon, SouthLon — longitude of the center of the auroral ring in degrees. NorthRadius, SouthRadius — radius of the auroral ring in km.

NorthWidth, SouthWidth — width of the auroral ring in km. NorthBright, SouthBright — brightness of the auroral ring. NorthParticles, SouthParticles — number of particles sprites in the auroral ring.

The default vale of is used if not specified. If the Aurora tag is not specified, the aurora may be generated procedurally.

If you want to disable the procedural generation, use this parameter in the Planet tag: NoAurora true. Texture — the path to the rings texture.

The first row of pixels is a front-light radial color pattern with opacity in the alpha channel , and the second row is a back-light radial color pattern with opacity in alpha channel.

If the Texture parameter is not specified, a procedural texture will be generated. InnerRadius — radius of the inner edge of the rings in km.

OuterRadius — radius of the outer edge of the rings in km. FrontBright — brightness of rings when front-lit. BackBright — brightness of rings when back-lit.

Density — global opacity multiplier. Brightness or Exposure — global brightness multiplier. RotationPeriod — rings rotation period in hours.

Does not affect anything because ring textures in the current version 0. If the Rings tag is not specified, the rings may be generated procedurally.

If you want to disable the procedural generation, use this parameter in the Planet tag: NoRings true. This is the accretion disk tag. Used to create an accretion disk around a black hole, neutron star, or white dwarf.

InnerRadius — radius of the inner edge of the disk in AU. If not specified, a procedural value is generated. OuterRadius or Radius — radius of the outer edge of the disk in AU.

AccretionRate — accretion rate in solar masses per year. Used to calculate other parameters if they are not specified.

Temperature — temperature of the hottest part of the disk in Kelvin. Luminosity — luminosity of the disk in Solar luminosities.

TwistMagn — strength of the twist effect on the texture. Density — density or opacity value. If the AccretionDisk tag is not specified, the accretion disk may be generated procedurally for black holes, neutron stars, and white dwarfs.

If you want to disable the procedural generation, use this parameter in the Planet tag: NoAccretionDisk true. MaxLength — maximum length of the tail i.

Particles — number of particles sprites. GasToDust — gas particles to dust particles ratio. Value of 0. Bright — overall brightness of the tail.

GasBright — brightness of the gas particles. DustBright — brightness of the dust particles. GasColor — color of the gas particles.

DustColor — color of the dust particles. If the CometTail tag is not specified, the comet tail may be generated procedurally.

If you want to disable the procedural generation, use this parameter in the Planet tag: NoCometTail true. This is the star corona tag.

Used only for normal stars i. The corona effect is procedural. Period — animation period in years; the lower the value, the faster animation is.

Radius — radius of the corona in km. Brightness — brightness of the corona. RayDensity — density of the ray-like features.

RayCurv — curvature of the ray-like features. If the Corona tag is not specified, the star corona will be generated procedurally. If you want to disable the procedural generation, use this parameter in the Planet tag: NoCorona true.

This is the orbit tag. The current version 0. This tag uses Kepler orbital elements to describe the orbit of the object. Epoch — epoch of the periapsis passage in Julian days.

Period — orbital period T in years used for circular and elliptical orbits. MeanMotion — mean motion n in degrees per day used for parabolic and hyperbolic orbits.

GravParam — gravity parameter? SemiMajorAxis — semimajor axis a in AU used for elliptic and hyperbolic orbits. Negative for hyperbolic orbits. PericenterDist — periapsis distance q in AU used for parabolic and hyperbolic orbits.

Eccentricity — eccentricity e. Inclination — inclination i in degrees. AscendingNode — longitude of the ascending node?

AscNodePreces — period of precession of the longitude of the ascending node in years. ArgOfPeriPreces — period of precession of the argument of periapsis in years.

MeanAnomaly — mean anomaly at epoch M 0 in degrees. RefPlane or Type — specifies the reference plane for the Keplerian orbit, or used to describe a special type of object placement.

If not specified, default value is assigned, based on the object type. Default for moons. Default for asteroids and comets. Default for planets, stars, and barycenters.

They use these parameters to specify the position relative to the parent object:.

Planet Maker

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CREATING MY OWN PLANET - The Universim #1

5 thoughts on “Planet Maker

  1. Nach meiner Meinung lassen Sie den Fehler zu. Ich kann die Position verteidigen. Schreiben Sie mir in PM.

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